Free one-thumb browser games
One thumb. Thirty seconds. Insert coin.
The floor
- Draw a Perfect Circle One stroke, one thumb, around the dot. Scored to a tenth of a percent. Play
- Green Light Tap the instant it turns green. Five lights, one average, unlimited runs today. Play
- Nerve Hold to inflate. Let go too late and you lose the lot. Play
- Zoomed A picture pulls back one step at a time. Name it before a wrong guess costs you the close-up. Play
- Thumb Sprint One sentence. Two thumbs. Every mistake costs you a second. Play
- Flinch Two thumbs, one phone, one winner. Pass it across the table. Play
- Dead Stack Land the block dead centre or lose the overhang. Forever, or until you do not. Play
- Keepie Uppie Do not let it land. It gets heavier. Play
- Stop the Needle The green wedge shrinks every time you hit it. How thin can you go? Play
- Five Five questions a day. Miss one and the streak is gone. Play
- Swipe Sort Left or right, bigger or smaller, faster and faster. Play
- Press A button, a counter, and a total that never resets on this device. Play
- Ten Seconds Start the clock, stop it at exactly ten seconds. You cannot see it running. Play
- Stop the Bar A marker races across a bar. Stop it dead centre. Five goes, all counted. Play
- Rhythm Four beats to learn it, eight to prove it. The beat goes silent halfway. Play
- Traffic Lights Go on green. Amber is a trap, and so is red. Six lights. Play
- Straight Line One stroke, corner to corner, no ruler. Harder than the circle. Play
- Trace Follow the shown curve. It disappears the moment you start. Play
- Bisect Cut the line exactly in half. Five lines, no marks to help you. Play
- The Angle Draw a right angle freehand. Then sixty. Then a hundred and thirty five. Play
- Freehand Square Four sides, four right angles, one stroke, no lifting. Play
- Dot to Dot Ten numbered dots, one stroke, in order. Clock stops when you land on ten. Play
- Fermi Five impossible quantities. Being within ten times is respectable. Play
- Count the Dots A field of dots, shown for half a second. How many? Play
- Guess the Angle Six angles, no protractor, no round numbers. Play
- Slice What percentage of the circle is shaded? Six pies, no labels. Play
- Colour Match Mix the swatch until it matches. Three targets, two sliders. Play
- Heavier Order five things by weight. A cat, a car battery, a bag of sugar. Play
- Echo Four pads. The sequence grows by one every time you get it right. Play
- Grid Recall Cells light up, then go dark. Tap the ones that were lit. Play
- Number Span Digits appear, then vanish. Type them back. It gets longer. Play
- Pairs Eight pairs, face down. Clear the board against the clock. Play
- Odd One Out One tile is a slightly different colour. It gets less different. Play
- Spot the Difference Two patterns, one difference, thirty seconds. How many rounds? Play
- Find the Shape One triangle among the squares. Then two hundred squares. Play
- Peripheral Keep your eyes on the centre. Tap what appears at the edge. Play
- Moving Target Ten targets, all running away. Clock stops on the tenth. Play
- Steady Hand Hold the phone as still as you can for ten seconds. Your phone is watching. Play
- Hold the Line Press to rise, release to fall. Keep the marker inside the band. Play
- Brink Hold it for exactly five seconds. The counter is hidden. Play
- Breath Hold your breath, hold the button. On your honour. Play
- Chronology Five events, oldest first. The printing press or the Aztec empire? Play
- Odd Man Out Five things, four belong. Six rounds. Play
- Silhouettes A black shape, rotating slowly. Name it before it settles. Play
- Backwards A familiar phrase, reversed. Type it forwards. Play
- No Mistakes Type until you make one error. That is the whole game. Play
- Key Order Nine letters, one order, no hunting. Go. Play
- Spin One flick. How many times can you make it go round? Play
- Drop Release the ball into the moving gap. It gets narrower. Play
- Peel Peel the sticker off in one go without tearing it. Play
- Untangle Drag the pins until no two wires cross. Play
- Bubble Wrap One hundred bubbles. Pop them all. Clock is running. Play
- Pass the Bomb A category, a timer you cannot see, and one phone between you. Play
- Tug Two thumbs, one phone, one rope. Best of five. Play
- Junction One switch, two depots, and the carriages keep coming faster. Play
- Flipside Tap to swap floor for ceiling. The corridor is the same for everyone. Play
- Wake Your wake hardens behind you. Eventually you meet it. Play
- Vault Stop the sweep, climb a rung, then decide: bank it or push on. Play
- Squish Drag a blob, let go, watch it hit. Same values merge and double. Play
- Sling Pull back, let go, land on the bullseye. Five shots, one total. Play
- Pour Hold to pour. Let go on the line. Overfill and you spill. Play
- Level Keep the bubble in the circle. Tilt the phone, or drag to tilt. Play
- Copy A shape flashes. Draw it from memory in one stroke. Play
- Catch Slide the cup. Catch every falling piece. One miss ends the run. Play
- Clump Hold. Matching blobs come to you. Same-tier blobs merge. Play
- Knock Pull back. Knock same numbers together. A miss ends the run. Play
- Ripe Slide, drop. Same sizes merge. Overflow ends the run. Play
- Skip One swipe. Skip the stone. Hops are the score. Play
- Toast Hold to brown the bread. Let go at gold. Burnt is zero. Play
- Reel Hold to wind the fish in. Ease off when the line screams. Play
- Thread Pull the thread through the needle in one drag. Play
- Fold One crease, on the dashed line. Play
- Land Hold to glide. Release to dive onto the pad. Play
- Shove Flick your blob. Knock the others off. Fall and you're done. Play
- Peg Drop the ball through the pegs. Centre pocket is a hundred. Play
- Orbit Hold to swing. Release to jump. Miss the next well and you're gone. Play
- Ping Tap to shout. The dark lights for a blink. Walk blind. Play
- Bloom One drop of ink. Cover the silhouette. Flood the margin and you lose. Play
- Boomerang Throw it. Then catch it. Miss and the run is over. Play
- Mass Your line has weight. It does not stop when you do. Play
- Jar Hold the lid open. Fireflies drift in — and out. Seal it. Play
- Leak Holes open. Your thumb is the only plug. Last as long as you can. Play
- Liar One word is wrong. Tap it. Hesitation costs you. Play
- Hitch Cars come. Hold for yours. The wrong one ends the run. Play
- Scale Swipe a line you think is today’s length. Same centimetres for everyone. Play
- Frost Wipe the fogged pane. Cover today’s silhouette, waste nothing. Play
- Eclipse Drag the moon onto the sun. Same sky for everyone today. Play
- Ripple A ring grows from the pond. Tap when it kisses today’s leaf. Play
- Spark Hold to close the gap. Let go at the spark. Too close shorts it. Play
- Morse Watch today’s Morse, then tap dots and hold dashes. Play
- Strike Strike the match at today’s speed. Too slow or fast and it dies. Play
- Stamp Three stamps to cover today’s silhouette. Miss the waste. Play
- Pendulum A bob swings. Tap at the apex. Same period for everyone today. Play
- Compass Drag the needle to today’s bearing. Same heading for everyone. Play
- Knot Hold as the knot slides. Let go on the mark. Same rope today. Play
- Drip Water rises. Tap to stop it on today’s line. Play
- Pulse A heartbeat glows. Tap on the beat. Same tempo today. Play
- Ruler Tap the point that is today’s fraction of the bar. Play
- Balance Hold the see-saw. Let go when it is level. Same tilt today. Play
- Snap Two dots circle. Tap when they overlap. Same orbits today. Play
- Notch Drag one comb until the teeth mesh. Same offset today. Play
- Drift Steer the falling leaf onto today’s pad. Same breeze today. Play
- Frame Drag the frame until it matches today’s shape. Play
- Meter A needle swings. Tap when it hits zero. Same swing today. Play
- Latch A lock disc turns. Tap when the notch lines up. Play
- Pinch Drag the pile to today’s pinch. Stop on the mark. Play
- Blink Count the flashes, then tap the number. Same count today. Play
- Shade Five greys. Tap the one that matches today’s chip. Play
- Tempo Watch three beats, tap the fourth in time. Same pulse today. Play
- Split Tap to cut the bar so both sides match today’s weight. Play
- Flicker A flame breathes. Tap at the peak. Same flicker today. Play
- Horizon Hold to settle the boat on the horizon. Same sea today. Play
- Whisper Hold to fade today’s word. Let go when it is just readable. Play
- Chord Three notes light. Tap them back in order. Same triad today. Play