Playable now
58 gamesDraw a Perfect Circle
One stroke, one thumb, around the dot. Scored to a tenth of a percent.
Green Light
Tap the instant it turns green. Five lights, one average, unlimited runs today.
Nerve
Hold to inflate. Let go too late and you lose the lot.
Zoomed
A picture pulls back one step at a time. Name it before a wrong guess costs you the close-up.
Thumb Sprint
One sentence. Two thumbs. Every mistake costs you a second.
Flinch
Two thumbs, one phone, one winner. Pass it across the table.
Dead Stack
Land the block dead centre or lose the overhang. Forever, or until you do not.
Keepie Uppie
Do not let it land. It gets heavier.
Stop the Needle
The green wedge shrinks every time you hit it. How thin can you go?
Five
Five questions a day. Miss one and the streak is gone.
Swipe Sort
Left or right, bigger or smaller, faster and faster.
Press
A button, a counter, and a total that never resets on this device.
Ten Seconds
Start the clock, stop it at exactly ten seconds. You cannot see it running.
Stop the Bar
A marker races across a bar. Stop it dead centre. Five goes, all counted.
Rhythm
Four beats to learn it, eight to prove it. The beat goes silent halfway.
Traffic Lights
Go on green. Amber is a trap, and so is red. Six lights.
Straight Line
One stroke, corner to corner, no ruler. Harder than the circle.
Trace
Follow the shown curve. It disappears the moment you start.
Bisect
Cut the line exactly in half. Five lines, no marks to help you.
The Angle
Draw a right angle freehand. Then sixty. Then a hundred and thirty five.
Freehand Square
Four sides, four right angles, one stroke, no lifting.
Dot to Dot
Ten numbered dots, one stroke, in order. Clock stops when you land on ten.
Fermi
Five impossible quantities. Being within ten times is respectable.
Count the Dots
A field of dots, shown for half a second. How many?
Guess the Angle
Six angles, no protractor, no round numbers.
Slice
What percentage of the circle is shaded? Six pies, no labels.
Colour Match
Mix the swatch until it matches. Three targets, two sliders.
Heavier
Order five things by weight. A cat, a car battery, a bag of sugar.
Echo
Four pads. The sequence grows by one every time you get it right.
Grid Recall
Cells light up, then go dark. Tap the ones that were lit.
Number Span
Digits appear, then vanish. Type them back. It gets longer.
Pairs
Eight pairs, face down. Clear the board against the clock.
Odd One Out
One tile is a slightly different colour. It gets less different.
Spot the Difference
Two patterns, one difference, thirty seconds. How many rounds?
Find the Shape
One triangle among the squares. Then two hundred squares.
Peripheral
Keep your eyes on the centre. Tap what appears at the edge.
Moving Target
Ten targets, all running away. Clock stops on the tenth.
Steady Hand
Hold the phone as still as you can for ten seconds. Your phone is watching.
Hold the Line
Press to rise, release to fall. Keep the marker inside the band.
Brink
Hold it for exactly five seconds. The counter is hidden.
Breath
Hold your breath, hold the button. On your honour.
Chronology
Five events, oldest first. The printing press or the Aztec empire?
Odd Man Out
Five things, four belong. Six rounds.
Silhouettes
A black shape, rotating slowly. Name it before it settles.
Backwards
A familiar phrase, reversed. Type it forwards.
No Mistakes
Type until you make one error. That is the whole game.
Key Order
Nine letters, one order, no hunting. Go.
Spin
One flick. How many times can you make it go round?
Drop
Release the ball into the moving gap. It gets narrower.
Peel
Peel the sticker off in one go without tearing it.
Untangle
Drag the pins until no two wires cross.
Bubble Wrap
One hundred bubbles. Pop them all. Clock is running.
Pass the Bomb
A category, a timer you cannot see, and one phone between you.
Tug
Two thumbs, one phone, one rope. Best of five.
Junction
One switch, two depots, and the carriages keep coming faster.
Flipside
Tap to swap floor for ceiling. The corridor is the same for everyone.
Wake
Your wake hardens behind you. Eventually you meet it.
Vault
Stop the sweep, climb a rung, then decide: bank it or push on.
How this works
- Pick a game. It loads instantly and starts on the first tap — there is no menu to wade through.
- Play a round in under a minute. Daily challenges give everybody the same puzzle and unlimited attempts.
- Share your score. Your streak and personal bests stay on your device; we don't ask who you are.