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Today #37

Chronology

Five events, oldest first. The printing press or the Aztec empire?

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The floor

  1. Draw a Perfect Circle One stroke, one thumb, around the dot. Scored to a tenth of a percent. Play
  2. Green Light Tap the instant it turns green. Five lights, one average, unlimited runs today. Play
  3. Nerve Hold to inflate. Let go too late and you lose the lot. Play
  4. Zoomed A picture pulls back one step at a time. Name it before a wrong guess costs you the close-up. Play
  5. Thumb Sprint One sentence. Two thumbs. Every mistake costs you a second. Play
  6. Flinch Two thumbs, one phone, one winner. Pass it across the table. Play
  7. Dead Stack Land the block dead centre or lose the overhang. Forever, or until you do not. Play
  8. Keepie Uppie Do not let it land. It gets heavier. Play
  9. Stop the Needle The green wedge shrinks every time you hit it. How thin can you go? Play
  10. Five Five questions a day. Miss one and the streak is gone. Play
  11. Swipe Sort Left or right, bigger or smaller, faster and faster. Play
  12. Press A button, a counter, and a total that never resets on this device. Play
  13. Ten Seconds Start the clock, stop it at exactly ten seconds. You cannot see it running. Play
  14. Stop the Bar A marker races across a bar. Stop it dead centre. Five goes, all counted. Play
  15. Rhythm Four beats to learn it, eight to prove it. The beat goes silent halfway. Play
  16. Traffic Lights Go on green. Amber is a trap, and so is red. Six lights. Play
  17. Straight Line One stroke, corner to corner, no ruler. Harder than the circle. Play
  18. Trace Follow the shown curve. It disappears the moment you start. Play
  19. Bisect Cut the line exactly in half. Five lines, no marks to help you. Play
  20. The Angle Draw a right angle freehand. Then sixty. Then a hundred and thirty five. Play
  21. Freehand Square Four sides, four right angles, one stroke, no lifting. Play
  22. Dot to Dot Ten numbered dots, one stroke, in order. Clock stops when you land on ten. Play
  23. Fermi Five impossible quantities. Being within ten times is respectable. Play
  24. Count the Dots A field of dots, shown for half a second. How many? Play
  25. Guess the Angle Six angles, no protractor, no round numbers. Play
  26. Slice What percentage of the circle is shaded? Six pies, no labels. Play
  27. Colour Match Mix the swatch until it matches. Three targets, two sliders. Play
  28. Heavier Order five things by weight. A cat, a car battery, a bag of sugar. Play
  29. Echo Four pads. The sequence grows by one every time you get it right. Play
  30. Grid Recall Cells light up, then go dark. Tap the ones that were lit. Play
  31. Number Span Digits appear, then vanish. Type them back. It gets longer. Play
  32. Pairs Eight pairs, face down. Clear the board against the clock. Play
  33. Odd One Out One tile is a slightly different colour. It gets less different. Play
  34. Spot the Difference Two patterns, one difference, thirty seconds. How many rounds? Play
  35. Find the Shape One triangle among the squares. Then two hundred squares. Play
  36. Peripheral Keep your eyes on the centre. Tap what appears at the edge. Play
  37. Moving Target Ten targets, all running away. Clock stops on the tenth. Play
  38. Steady Hand Hold the phone as still as you can for ten seconds. Your phone is watching. Play
  39. Hold the Line Press to rise, release to fall. Keep the marker inside the band. Play
  40. Brink Hold it for exactly five seconds. The counter is hidden. Play
  41. Breath Hold your breath, hold the button. On your honour. Play
  42. Chronology Five events, oldest first. The printing press or the Aztec empire? Play
  43. Odd Man Out Five things, four belong. Six rounds. Play
  44. Silhouettes A black shape, rotating slowly. Name it before it settles. Play
  45. Backwards A familiar phrase, reversed. Type it forwards. Play
  46. No Mistakes Type until you make one error. That is the whole game. Play
  47. Key Order Nine letters, one order, no hunting. Go. Play
  48. Spin One flick. How many times can you make it go round? Play
  49. Drop Release the ball into the moving gap. It gets narrower. Play
  50. Peel Peel the sticker off in one go without tearing it. Play
  51. Untangle Drag the pins until no two wires cross. Play
  52. Bubble Wrap One hundred bubbles. Pop them all. Clock is running. Play
  53. Pass the Bomb A category, a timer you cannot see, and one phone between you. Play
  54. Tug Two thumbs, one phone, one rope. Best of five. Play
  55. Junction One switch, two depots, and the carriages keep coming faster. Play
  56. Flipside Tap to swap floor for ceiling. The corridor is the same for everyone. Play
  57. Wake Your wake hardens behind you. Eventually you meet it. Play
  58. Vault Stop the sweep, climb a rung, then decide: bank it or push on. Play
  59. Squish Drag a blob, let go, watch it hit. Same values merge and double. Play
  60. Sling Pull back, let go, land on the bullseye. Five shots, one total. Play
  61. Pour Hold to pour. Let go on the line. Overfill and you spill. Play
  62. Level Keep the bubble in the circle. Tilt the phone, or drag to tilt. Play
  63. Copy A shape flashes. Draw it from memory in one stroke. Play
  64. Catch Slide the cup. Catch every falling piece. One miss ends the run. Play
  65. Clump Hold. Matching blobs come to you. Same-tier blobs merge. Play
  66. Knock Pull back. Knock same numbers together. A miss ends the run. Play
  67. Ripe Slide, drop. Same sizes merge. Overflow ends the run. Play
  68. Skip One swipe. Skip the stone. Hops are the score. Play
  69. Toast Hold to brown the bread. Let go at gold. Burnt is zero. Play
  70. Reel Hold to wind the fish in. Ease off when the line screams. Play
  71. Thread Pull the thread through the needle in one drag. Play
  72. Fold One crease, on the dashed line. Play
  73. Land Hold to glide. Release to dive onto the pad. Play
  74. Shove Flick your blob. Knock the others off. Fall and you're done. Play
  75. Peg Drop the ball through the pegs. Centre pocket is a hundred. Play
  76. Orbit Hold to swing. Release to jump. Miss the next well and you're gone. Play
  77. Ping Tap to shout. The dark lights for a blink. Walk blind. Play
  78. Bloom One drop of ink. Cover the silhouette. Flood the margin and you lose. Play
  79. Boomerang Throw it. Then catch it. Miss and the run is over. Play
  80. Mass Your line has weight. It does not stop when you do. Play
  81. Jar Hold the lid open. Fireflies drift in — and out. Seal it. Play
  82. Leak Holes open. Your thumb is the only plug. Last as long as you can. Play
  83. Liar One word is wrong. Tap it. Hesitation costs you. Play
  84. Hitch Cars come. Hold for yours. The wrong one ends the run. Play
  85. Scale Swipe a line you think is today’s length. Same centimetres for everyone. Play
  86. Frost Wipe the fogged pane. Cover today’s silhouette, waste nothing. Play
  87. Eclipse Drag the moon onto the sun. Same sky for everyone today. Play
  88. Ripple A ring grows from the pond. Tap when it kisses today’s leaf. Play
  89. Spark Hold to close the gap. Let go at the spark. Too close shorts it. Play
  90. Morse Watch today’s Morse, then tap dots and hold dashes. Play
  91. Strike Strike the match at today’s speed. Too slow or fast and it dies. Play
  92. Stamp Three stamps to cover today’s silhouette. Miss the waste. Play
  93. Pendulum A bob swings. Tap at the apex. Same period for everyone today. Play
  94. Compass Drag the needle to today’s bearing. Same heading for everyone. Play
  95. Knot Hold as the knot slides. Let go on the mark. Same rope today. Play
  96. Drip Water rises. Tap to stop it on today’s line. Play
  97. Pulse A heartbeat glows. Tap on the beat. Same tempo today. Play
  98. Ruler Tap the point that is today’s fraction of the bar. Play
  99. Balance Hold the see-saw. Let go when it is level. Same tilt today. Play
  100. Snap Two dots circle. Tap when they overlap. Same orbits today. Play
  101. Notch Drag one comb until the teeth mesh. Same offset today. Play
  102. Drift Steer the falling leaf onto today’s pad. Same breeze today. Play
  103. Frame Drag the frame until it matches today’s shape. Play
  104. Meter A needle swings. Tap when it hits zero. Same swing today. Play
  105. Latch A lock disc turns. Tap when the notch lines up. Play
  106. Pinch Drag the pile to today’s pinch. Stop on the mark. Play
  107. Blink Count the flashes, then tap the number. Same count today. Play
  108. Shade Five greys. Tap the one that matches today’s chip. Play
  109. Tempo Watch three beats, tap the fourth in time. Same pulse today. Play
  110. Split Tap to cut the bar so both sides match today’s weight. Play
  111. Flicker A flame breathes. Tap at the peak. Same flicker today. Play
  112. Horizon Hold to raise the boat onto the horizon. Same sea today. Play
  113. Whisper Hold to fade today’s word. Let go when it is just readable. Play
  114. Chord Three notes light. Tap them back in order. Same triad today. Play
  115. Stroop The word lies. Tap the ink. Same cards today. Play
  116. Flank Five arrows. Tap the centre. Same flanks today. Play
  117. Lex One string. Word or fake. Same string today. Play
  118. After Stare at the disc. Tap the afterimage. Same disc today. Play
  119. Kern Four pairs. Tap the even spacing. Same type today. Play
  120. Twist Tap the rotation, not the mirror. Same solid today. Play
  121. Twin Two cards. Tap the one symbol they share. Same pair today. Play
  122. Jumble Today’s letters. Tap them in order to make the word. Play
  123. Bind Three words. Tap the one that ties them. Same triad today. Play
  124. Cubes An isometric pile. How many, including the hidden ones. Play
  125. Clock Read the face. Tap the matching time. Same hands today. Play
  126. Rhyme A word, four options. Tap the rhyme. Same word today. Play
  127. Code Four pins, six colours. Break today’s code. Play
  128. Dark Tap a cell, neighbours flip. Make the grid dark. Play
  129. Trio Twelve cards. Tap three that make a set. Same deal today. Play
  130. Hanoi Three discs. Move the stack. Same start today. Play
  131. Rush Slide the cars. Free the red one. Same jam today. Play
  132. Nim Three heaps. Tap the heap a winning player must touch. Play
  133. Bounce Tap the cushion so today’s ball finds the pocket. Play
  134. Gear The first gear turns clockwise. Which way is the last. Play
  135. Roll Steer the ball into today’s hole. Walls are the same. Play
  136. Switch The rule just flipped. Tap yes or no. Same cards today. Play
  137. Cue A flash, then a mark. Tap the mark. Same cues today. Play
  138. Nback Tap if this shape matches two ago. Same stream today. Play
  139. Search One T in a field of L shapes. Tap it. Same field today. Play
  140. Inhibit Tap green. Do not tap red. Same go/no-go today. Play
  141. Net Four cube nets. Tap the one that folds. Same nets today. Play
  142. Punch Fold, punch, unfold. Tap the holes. Same fold today. Play
  143. Centre An irregular blob. Tap the centre of mass. Same shape today. Play
  144. Illusion Two arrowed lines. Tap the truly longer. Same pair today. Play
  145. Jugs A 3 and a 5. Pour until you hit today’s mark. Play
  146. Queens Place four queens. None may attack. Same start today. Play
  147. Picross A 5×5. Fill today’s picture from the clues. Play
  148. Sudoku A 4×4. Fill today’s clues. Same grid today. Play
  149. Mines 5×5, three mines. First click is safe. Same field today. Play
  150. Syll A word. Tap how many syllables. Same word today. Play
  151. Sum Two numbers flash. Tap the total. Same pair today. Play
  152. Next A sequence. Tap the next term. Same run today. Play
  153. Lens Hold to focus. Let go when today’s shape is sharp. Play
  154. Fuse One spark, two fuses. Tap the first to arrive. Same race today. Play
  155. Newton A cradle. Tap how many balls leave. Same lift today. Play
  156. Wink Two letters blink. Tap if the second was the target letter. Play
  157. Crowd Name the jammed centre letter. Crowding, not a count. Play
  158. Halt Tap every disc unless a stop bar covers it. Play
  159. Dual Two rules at once: colour on the left, shape on the right. Play
  160. Snarc Small numbers live left, large live right. Compatibility costs. Play
  161. Compat A mark on the left that means right. Spatial Stroop. Play
  162. Rsvp Words flash. Tap the animal that went by. Play
  163. Stream Letters race past. How many X marks were in the stream. Play
  164. Probe A flash, then a mark. The flash lies about the side. Play
  165. Gap A ring flickers. Tap where the missing slice sat. Play
  166. Change Two frames alternate. Tap what appeared. Not a spot-the-difference hunt. Play
  167. Load Hold two letters, hunt a shape, then tap the letters. Play
  168. Filter Marks of two colours. Count only the mint ones. Play
  169. Orient A flash. Tap the cell it came from after a beat. Play
  170. Feature Find the red square among red circles and blue squares. Play
  171. Bindx A colour and a shape flash apart. Tap the pair that was bound. Play
  172. Water A tilted glass. Tap the true water line. Piaget. Play
  173. Vanish Three lines recede. Tap the vanishing point. Play
  174. Shadow A sun and a block. Tap where the shadow falls. Play
  175. Faces A cube turns. Which face is now underneath. Play
  176. Short Two routes on the same map. Tap the shorter path. Play
  177. Atlas A blank map. Tap the named city. Drawn shapes, no tiles. Play
  178. Bear Three turns described. Which way is start from here. Play
  179. Reflect A billiard with one mirror wall. Tap the image of the pocket. Play
  180. Slope Four ramps. Tap the one the ball actually rolls down. Play
  181. Fit A hole. Tap the piece that seats without a gap. Play
  182. Pack Three boxes, one object. Tap the box it fits. Play
  183. Over Overlapping discs. How many discs in the pile. Play
  184. Depth Two marks on a perspective road. Which is nearer. Play
  185. Parallel Four pairs of lines. Tap the pair that is parallel. Play
  186. Median A triangle. Tap the median from the marked vertex. Play
  187. Knight A knight on today’s tour. Tap its next square. Play
  188. Slither Four loops. Tap the one closed path. Mini Slitherlink. Play
  189. Hashi Islands and bridges. Tap the map whose bridges match the numbers. Play
  190. Nurikabe A 5×5 wall-and-garden. Tap the valid wall. Play
  191. Binary Four 4×4 bit boards. Tap the valid Binairo. Play
  192. Futoshiki A 4×4 with one inequality. Tap the missing digit. Play
  193. Kakuro A mini sum-run. Tap the missing digit. Play
  194. Fleet A 5×5 fleet. Tap any cell of today’s ship. Play
  195. Atoms A ray exits. Tap the atom that bent it. Mini Black Box. Play
  196. Cross Lights that toggle a whole row and column. All off wins. Play
  197. Tents Trees and tents. Tap a legal tent cell beside a tree. Play
  198. Towers A 4×4 skyline clue. Tap how many towers you see. Play
  199. Abc Easy as ABC. Tap the letter that belongs on the edge. Play
  200. Magnets Plus and minus poles. Tap the polarity that belongs. Play
  201. Bones Tile today’s grid. Tap the bone that fits the gap. Play
  202. Link Numberlink. Tap the next cell on today’s path. Play
  203. Fillo Fillomino. Tap the size of today’s region. Play
  204. Stars Star Battle on a small board. Tap a legal star cell. Play
  205. Corral Draw a loop. Numbers are seen-cells. Tap the valid corral. Play
  206. Blend Two words. Tap the portmanteau they make. Play
  207. Spoon A spoonerism. Tap the original pair. Play
  208. Compound Two halves. Tap the whole word. Play
  209. Homo Tap the pair that sounds the same. Play
  210. Class Four words. Tap the one that names the category. Play
  211. Ladder One letter changes. Tap the middle rung. Play
  212. Hidden A letter grid. Tap the start of today’s hidden word. Play
  213. Rebus A picture-equation. Tap the phrase. Play
  214. Prefix Tap the prefix that makes all three words live. Play
  215. Suffix Tap the suffix that makes all three live. Play
  216. Syn Tap the closest synonym. Play
  217. Ant Tap the antonym. Play
  218. Plural Tap the correct irregular plural. Play
  219. Tense Tap the correct tense of today’s verb. Play
  220. Idiom A literal drawing. Tap the idiom. Play
  221. Proverb First half shown. Tap the rest. Play
  222. Acro Expand today’s acronym from four. Play
  223. Silent Tap the silent letter. Play
  224. Stress Tap the stressed syllable. Play
  225. Anag Two words. Tap if they are anagrams. Play
  226. Inside A long word. Tap the hidden shorter word. Play
  227. Times Two numbers. Tap the product from four. Play
  228. Percent What is today’s percent of today’s number. Play
  229. Frac Four fractions. Tap the largest. Play
  230. Ratio Simplify today’s ratio. Play
  231. Missing A sequence with a hole. Tap the missing term. Play
  232. Mean Five numbers. Tap the mean. Play
  233. Mid Tap the median of today’s five numbers. Play
  234. Bits Tap the bits that make today’s number. Play
  235. Roman A Roman numeral. Tap the value. Play
  236. Mod Remainder after today’s divide. Play
  237. Prime Tap the prime in the set. Play
  238. Factor How many factors does today’s number have. Play
  239. Power A power of two. Tap the exponent. Play
  240. Tally A messy scene of marks. How many. Not count-the-dots. Play
  241. Area An irregular poly made of unit squares. Tap the area. Play
  242. Peri A rectangle of unit edges. Tap the perimeter. Play
  243. Volume A stack of unit boxes. Tap the volume. Play
  244. Units Convert today’s length. Shown unit to asked unit. Play
  245. Prism A prism bends today’s beam. Tap where the ray hits. Play
  246. Magnet Hold to pull filings into today’s shape. Let go on the mark. Play
  247. Gapline A line of tiles with a gap. Tap where the missing one stands. Play
  248. Pulley Hold to hoist. Two weights, one line. Stop when they level. Play
  249. Spring Pull back. Let go so the mass stops on the mark. Play
  250. Buoy Hold to flood. Let go when the mark floats. Play
  251. Kite Steer a kite onto today’s loft. Tap the loft. Play
  252. Yoyo Hold to drop, release to climb. Sleep it on the line. Play
  253. Top One spin. Hold through today’s precession, let go upright. Play
  254. Marble Place one wall. The marble must reach the cup. Play
  255. Pin One plunger. Today’s pins. Tap the aim. Play
  256. Croquet One ball through today’s hoop. Tap the aim. Play
  257. Bowl One roll. Today’s oil pattern. Tap the aim. Play
  258. Dart Three darts, one board. Tap today’s treble. Play
  259. Pool One cue ball, one object, one pocket. Tap the aim. Play
  260. Coil Wind a coil. Let go when the field hits the mark. Play
  261. Chain A drawing, then a word. Tap what the last picture named. Play
  262. Samefive Five seeded questions. Tap today’s answer. Same set on any phone. Play
  263. Charade A pose on the page. Tap the word the actor is doing. Play
  264. Taboo A word and three banned words. Tap the allowed clue. Play
  265. Cats A letter and a category. Tap a word that fits both. Play
  266. Ghost Build a word. Tap the letter that completes a live English word. Play
  267. Wire A telephone drawing. Tap what it was meant to be. Play
  268. Spy One odd card. Find the spy. Play
  269. Alias Describe today’s word without saying it. Tap the word. Play
  270. Codenames One 4×4 grid, one clue. Tap a target word. Play
  271. Blank A sentence with a hole. Tap the fair fill. Play
  272. Winked Four faces. Tap who winked. Play
  273. Hands Left vs right on one phone. Tap the named hand. Play
  274. Coach One person sees the word. Tap yes if the guess matches. Play
  275. Vote Three answers, then the truth. Tap the true one. Play
  276. North A compass rose. Face today’s heading — tap that point. Play
  277. Shake Dice settle on today’s faces. Tap the named total. Play
  278. Flip A beat, then a flip. Tap if the phone would land face-down. Play
  279. Still Hold still to today’s mark. Score the worst axis — on glass. Play
  280. Orbit2 Close a loop around today’s point. Hold to the close. Play
  281. Tiltpath A longer roll through three rooms. Hold to the last door. Play
  282. Level2 Hold a frame square on two axes. Let go when both sit. Play
  283. Pan A long image. Tap when today’s detail sits in the frame. Play
  284. Zoom A slider, not a pinch. Stop on today’s scale. Play
  285. Gyro Draw a circle in the air — on glass, hold to close it. Play
  286. Pitch Two bars. Tap the higher pitch. Mute-safe — taller is higher. Play
  287. Loud Two bars that also read as volume. Tap the louder. Play
  288. Interval Two steps on a staff. Tap major or minor. Play
  289. Bpm A click shown as pulses. Tap the BPM from four. Play
  290. Timbre Same note, two waves. Tap sine or square. Play
  291. Restbeat A visible rest. Tap when the next beat should fall. Not Tempo. Play
  292. Contrast Stripes fade. Tap the patch you can still just read. Play
  293. Vernier Align two ticks to a hair. Tap the true match. Not Bisect. Play
  294. Motion Four fields. Tap the one that is drawn mid-move. Play
  295. Faster Two animations drawn as dash density. Tap the faster. Play
  296. Ishihara A plate of discs. Tap the number. Drawn, not a clinical plate. Play
  297. Temp Four whites. Tap the warm one. Play
  298. Gloss Four materials. Tap the glossiest. Play
  299. Grain Four patches. Tap the finest grain. Play
  300. Hue A wheel. Tap today’s named hue. Not Colour Match. Play
  301. Lead Four blocks of type. Tap the readable leading. Play
  302. Weight Tap the 500, not the 400 or the 700. Play
  303. Rag Tap the block with the honest rag. Play
  304. Optical Two letters at different sizes. Tap the pair that looks the same weight. Play
  305. Columns Snap today’s block to the column. Tap the column. Play
  306. Thirds A frame. Tap where the subject should sit. Play
  307. Crops Crop today’s silhouette to the named ratio. Not Frame. Play
  308. Hist Four histograms. Tap the one that matches the picture. Play
  309. Peak Hold to rack focus. Let go on the eyelashes. Play
  310. Neutral Four greys. Tap the neutral. Not Shade. Play
  311. Expose Hold to open the shutter. Let go on today’s EV. Play
  312. Grain2 Tap the ISO that matches the grain. Play
  313. Shutter A moving wheel. Tap the shutter that freezes it. Play
  314. Aperture Four depths. Tap the one that isolates the subject. Play
  315. Rule Four crops of the same scene. Tap the strongest. Play