Games you play by holding on
39 gamesOne continuous press, and the game is in when you release it. Steadiness, patience, and knowing when to stop — these punish the greedy and reward the calm.
Nerve
Hold to inflate. Let go too late and you lose the lot.
Steady Hand
Hold the phone as still as you can for ten seconds. Your phone is watching.
Hold the Line
Press to rise, release to fall. Keep the marker inside the band.
Brink
Hold it for exactly five seconds. The counter is hidden.
Breath
Hold your breath, hold the button. On your honour.
Wake
Your wake hardens behind you. Eventually you meet it.
Pour
Hold to pour. Let go on the line. Overfill and you spill.
Level
Keep the bubble in the circle. Tilt the phone, or drag to tilt.
Clump
Hold. Matching blobs come to you. Same-tier blobs merge.
Toast
Hold to brown the bread. Let go at gold. Burnt is zero.
Reel
Hold to wind the fish in. Ease off when the line screams.
Land
Hold to glide. Release to dive onto the pad.
Orbit
Hold to swing. Release to jump. Miss the next well and you're gone.
Bloom
One drop of ink. Cover the silhouette. Flood the margin and you lose.
Jar
Hold the lid open. Fireflies drift in — and out. Seal it.
Leak
Holes open. Your thumb is the only plug. Last as long as you can.
Hitch
Cars come. Hold for yours. The wrong one ends the run.
Spark
Hold to close the gap. Let go at the spark. Too close shorts it.
Knot
Hold as the knot slides. Let go on the mark. Same rope today.
Balance
Hold the see-saw. Let go when it is level. Same tilt today.
Horizon
Hold to raise the boat onto the horizon. Same sea today.
Whisper
Hold to fade today’s word. Let go when it is just readable.
Roll
Steer the ball into today’s hole. Walls are the same.
Lens
Hold to focus. Let go when today’s shape is sharp.
Magnet
Hold to pull filings into today’s shape. Let go on the mark.
Pulley
Hold to hoist. Two weights, one line. Stop when they level.
Spring
Pull back. Let go so the mass stops on the mark.
Buoy
Hold to flood. Let go when the mark floats.
Yoyo
Hold to drop, release to climb. Sleep it on the line.
Top
One spin. Hold through today’s precession, let go upright.
Coil
Wind a coil. Let go when the field hits the mark.
Still
Hold still to today’s mark. Score the worst axis — on glass.
Orbit2
Close a loop around today’s point. Hold to the close.
Tiltpath
A longer roll through three rooms. Hold to the last door.
Level2
Hold a frame square on two axes. Let go when both sit.
Zoom
A slider, not a pinch. Stop on today’s scale.
Gyro
Draw a circle in the air — on glass, hold to close it.
Peak
Hold to rack focus. Let go on the eyelashes.
Expose
Hold to open the shutter. Let go on today’s EV.