thumbpower.org

Games you play by holding on

39 games

One continuous press, and the game is in when you release it. Steadiness, patience, and knowing when to stop — these punish the greedy and reward the calm.

HoldDaily

Nerve

Hold to inflate. Let go too late and you lose the lot.

30s a go Play →
HoldDaily

Steady Hand

Hold the phone as still as you can for ten seconds. Your phone is watching.

20s a go Play →
HoldDaily

Hold the Line

Press to rise, release to fall. Keep the marker inside the band.

40s a go Play →
HoldDaily

Brink

Hold it for exactly five seconds. The counter is hidden.

20s a go Play →
Hold

Breath

Hold your breath, hold the button. On your honour.

60s a go Play →
HoldDaily

Wake

Your wake hardens behind you. Eventually you meet it.

45s a go Play →
HoldDaily

Pour

Hold to pour. Let go on the line. Overfill and you spill.

15s a go Play →
Hold

Level

Keep the bubble in the circle. Tilt the phone, or drag to tilt.

15s a go Play →
Hold

Clump

Hold. Matching blobs come to you. Same-tier blobs merge.

20s a go Play →
HoldDaily

Toast

Hold to brown the bread. Let go at gold. Burnt is zero.

15s a go Play →
HoldDaily

Reel

Hold to wind the fish in. Ease off when the line screams.

20s a go Play →
HoldDaily

Land

Hold to glide. Release to dive onto the pad.

15s a go Play →
Hold

Orbit

Hold to swing. Release to jump. Miss the next well and you're gone.

40s a go Play →
HoldDaily

Bloom

One drop of ink. Cover the silhouette. Flood the margin and you lose.

15s a go Play →
Hold

Jar

Hold the lid open. Fireflies drift in — and out. Seal it.

20s a go Play →
Hold

Leak

Holes open. Your thumb is the only plug. Last as long as you can.

40s a go Play →
Hold

Hitch

Cars come. Hold for yours. The wrong one ends the run.

40s a go Play →
HoldDaily

Spark

Hold to close the gap. Let go at the spark. Too close shorts it.

12s a go Play →
HoldDaily

Knot

Hold as the knot slides. Let go on the mark. Same rope today.

10s a go Play →
HoldDaily

Balance

Hold the see-saw. Let go when it is level. Same tilt today.

10s a go Play →
HoldDaily

Horizon

Hold to raise the boat onto the horizon. Same sea today.

12s a go Play →
HoldDaily

Whisper

Hold to fade today’s word. Let go when it is just readable.

10s a go Play →
HoldDaily

Roll

Steer the ball into today’s hole. Walls are the same.

20s a go Play →
HoldDaily

Lens

Hold to focus. Let go when today’s shape is sharp.

10s a go Play →
HoldDaily

Magnet

Hold to pull filings into today’s shape. Let go on the mark.

12s a go Play →
HoldDaily

Pulley

Hold to hoist. Two weights, one line. Stop when they level.

12s a go Play →
HoldDaily

Spring

Pull back. Let go so the mass stops on the mark.

10s a go Play →
HoldDaily

Buoy

Hold to flood. Let go when the mark floats.

10s a go Play →
HoldDaily

Yoyo

Hold to drop, release to climb. Sleep it on the line.

10s a go Play →
HoldDaily

Top

One spin. Hold through today’s precession, let go upright.

10s a go Play →
HoldDaily

Coil

Wind a coil. Let go when the field hits the mark.

10s a go Play →
HoldDaily

Still

Hold still to today’s mark. Score the worst axis — on glass.

12s a go Play →
HoldDaily

Orbit2

Close a loop around today’s point. Hold to the close.

12s a go Play →
HoldDaily

Tiltpath

A longer roll through three rooms. Hold to the last door.

15s a go Play →
HoldDaily

Level2

Hold a frame square on two axes. Let go when both sit.

10s a go Play →
HoldDaily

Zoom

A slider, not a pinch. Stop on today’s scale.

10s a go Play →
HoldDaily

Gyro

Draw a circle in the air — on glass, hold to close it.

12s a go Play →
HoldDaily

Peak

Hold to rack focus. Let go on the eyelashes.

10s a go Play →
HoldDaily

Expose

Hold to open the shutter. Let go on today’s EV.

10s a go Play →