thumbpower.org

Games you play with one tap

230 games

Everything here is played with a single tap — timing it, choosing it, or repeating it under pressure. Most take under a minute; the endless ones take exactly as long as your nerve holds.

Daily tap games first, then the ones you can play any time. Same catalogue as home — this page is the tap-only cut.

TapDaily

Green Light

Tap the instant it turns green. Five lights, one average, unlimited runs today.

20s a go Play →
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Flinch

Two thumbs, one phone, one winner. Pass it across the table.

40s a go Play →
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Dead Stack

Land the block dead centre or lose the overhang. Forever, or until you do not.

60s a go Play →
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Keepie Uppie

Do not let it land. It gets heavier.

45s a go Play →
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Stop the Needle

The green wedge shrinks every time you hit it. How thin can you go?

25s a go Play →
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Press

A button, a counter, and a total that never resets on this device.

20s a go Play →
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Ten Seconds

Start the clock, stop it at exactly ten seconds. You cannot see it running.

20s a go Play →
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Stop the Bar

A marker races across a bar. Stop it dead centre. Five goes, all counted.

20s a go Play →
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Rhythm

Four beats to learn it, eight to prove it. The beat goes silent halfway.

10s a go Play →
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Traffic Lights

Go on green. Amber is a trap, and so is red. Six lights.

19s a go Play →
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Bisect

Cut the line exactly in half. Five lines, no marks to help you.

15s a go Play →
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Echo

Four pads. The sequence grows by one every time you get it right.

45s a go Play →
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Grid Recall

Cells light up, then go dark. Tap the ones that were lit.

45s a go Play →
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Pairs

Eight pairs, face down. Clear the board against the clock.

60s a go Play →
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Odd One Out

One tile is a slightly different colour. It gets less different.

40s a go Play →
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Spot the Difference

Two patterns, one difference, thirty seconds. How many rounds?

30s a go Play →
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Find the Shape

One triangle among the squares. Then two hundred squares.

40s a go Play →
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Peripheral

Keep your eyes on the centre. Tap what appears at the edge.

40s a go Play →
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Moving Target

Ten targets, all running away. Clock stops on the tenth.

30s a go Play →
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Chronology

Five events, oldest first. The printing press or the Aztec empire?

60s a go Play →
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Drop

Release the ball into the moving gap. It gets narrower.

40s a go Play →
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Bubble Wrap

One hundred bubbles. Pop them all. Clock is running.

45s a go Play →
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Tug

Two thumbs, one phone, one rope. Best of five.

40s a go Play →
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Junction

One switch, two depots, and the carriages keep coming faster.

45s a go Play →
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Flipside

Tap to swap floor for ceiling. The corridor is the same for everyone.

40s a go Play →
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Vault

Stop the sweep, climb a rung, then decide: bank it or push on.

30s a go Play →
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Squish

Drag a blob, let go, watch it hit. Same values merge and double.

75s a go Play →
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Ripe

Slide, drop. Same sizes merge. Overflow ends the run.

60s a go Play →
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Peg

Drop the ball through the pegs. Centre pocket is a hundred.

40s a go Play →
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Ping

Tap to shout. The dark lights for a blink. Walk blind.

40s a go Play →
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Liar

One word is wrong. Tap it. Hesitation costs you.

8s a go Play →
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Ripple

A ring grows from the pond. Tap when it kisses today’s leaf.

10s a go Play →
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Morse

Watch today’s Morse, then tap dots and hold dashes.

20s a go Play →
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Stamp

Three stamps to cover today’s silhouette. Miss the waste.

12s a go Play →
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Pendulum

A bob swings. Tap at the apex. Same period for everyone today.

10s a go Play →
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Drip

Water rises. Tap to stop it on today’s line.

12s a go Play →
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Pulse

A heartbeat glows. Tap on the beat. Same tempo today.

10s a go Play →
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Ruler

Tap the point that is today’s fraction of the bar.

8s a go Play →
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Snap

Two dots circle. Tap when they overlap. Same orbits today.

10s a go Play →
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Meter

A needle swings. Tap when it hits zero. Same swing today.

8s a go Play →
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Latch

A lock disc turns. Tap when the notch lines up.

10s a go Play →
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Blink

Count the flashes, then tap the number. Same count today.

12s a go Play →
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Shade

Five greys. Tap the one that matches today’s chip.

8s a go Play →
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Tempo

Watch three beats, tap the fourth in time. Same pulse today.

12s a go Play →
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Split

Tap to cut the bar so both sides match today’s weight.

10s a go Play →
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Flicker

A flame breathes. Tap at the peak. Same flicker today.

8s a go Play →
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Chord

Three notes light. Tap them back in order. Same triad today.

12s a go Play →
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Stroop

The word lies. Tap the ink. Same cards today.

8s a go Play →
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Flank

Five arrows. Tap the centre. Same flanks today.

8s a go Play →
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Lex

One string. Word or fake. Same string today.

8s a go Play →
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After

Stare at the disc. Tap the afterimage. Same disc today.

10s a go Play →
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Kern

Four pairs. Tap the even spacing. Same type today.

10s a go Play →
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Twist

Tap the rotation, not the mirror. Same solid today.

12s a go Play →
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Twin

Two cards. Tap the one symbol they share. Same pair today.

12s a go Play →
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Jumble

Today’s letters. Tap them in order to make the word.

20s a go Play →
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Bind

Three words. Tap the one that ties them. Same triad today.

15s a go Play →
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Cubes

An isometric pile. How many, including the hidden ones.

15s a go Play →
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Clock

Read the face. Tap the matching time. Same hands today.

10s a go Play →
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Rhyme

A word, four options. Tap the rhyme. Same word today.

10s a go Play →
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Code

Four pins, six colours. Break today’s code.

40s a go Play →
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Dark

Tap a cell, neighbours flip. Make the grid dark.

40s a go Play →
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Trio

Twelve cards. Tap three that make a set. Same deal today.

25s a go Play →
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Hanoi

Three discs. Move the stack. Same start today.

40s a go Play →
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Nim

Three heaps. Tap the heap a winning player must touch.

12s a go Play →
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Bounce

Tap the cushion so today’s ball finds the pocket.

10s a go Play →
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Gear

The first gear turns clockwise. Which way is the last.

10s a go Play →
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Switch

The rule just flipped. Tap yes or no. Same cards today.

8s a go Play →
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Cue

A flash, then a mark. Tap the mark. Same cues today.

8s a go Play →
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Nback

Tap if this shape matches two ago. Same stream today.

10s a go Play →
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Search

One T in a field of L shapes. Tap it. Same field today.

12s a go Play →
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Inhibit

Tap green. Do not tap red. Same go/no-go today.

8s a go Play →
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Net

Four cube nets. Tap the one that folds. Same nets today.

15s a go Play →
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Punch

Fold, punch, unfold. Tap the holes. Same fold today.

12s a go Play →
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Centre

An irregular blob. Tap the centre of mass. Same shape today.

10s a go Play →
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Illusion

Two arrowed lines. Tap the truly longer. Same pair today.

10s a go Play →
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Jugs

A 3 and a 5. Pour until you hit today’s mark.

40s a go Play →
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Queens

Place four queens. None may attack. Same start today.

40s a go Play →
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Picross

A 5×5. Fill today’s picture from the clues.

45s a go Play →
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Sudoku

A 4×4. Fill today’s clues. Same grid today.

45s a go Play →
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Mines

5×5, three mines. First click is safe. Same field today.

30s a go Play →
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Syll

A word. Tap how many syllables. Same word today.

10s a go Play →
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Sum

Two numbers flash. Tap the total. Same pair today.

10s a go Play →
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Next

A sequence. Tap the next term. Same run today.

12s a go Play →
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Fuse

One spark, two fuses. Tap the first to arrive. Same race today.

10s a go Play →
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Newton

A cradle. Tap how many balls leave. Same lift today.

10s a go Play →
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Wink

Two letters blink. Tap if the second was the target letter.

8s a go Play →
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Crowd

Name the jammed centre letter. Crowding, not a count.

8s a go Play →
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Halt

Tap every disc unless a stop bar covers it.

8s a go Play →
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Dual

Two rules at once: colour on the left, shape on the right.

10s a go Play →
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Snarc

Small numbers live left, large live right. Compatibility costs.

8s a go Play →
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Compat

A mark on the left that means right. Spatial Stroop.

8s a go Play →
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Rsvp

Words flash. Tap the animal that went by.

10s a go Play →
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Stream

Letters race past. How many X marks were in the stream.

10s a go Play →
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Probe

A flash, then a mark. The flash lies about the side.

8s a go Play →
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Gap

A ring flickers. Tap where the missing slice sat.

8s a go Play →
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Change

Two frames alternate. Tap what appeared. Not a spot-the-difference hunt.

10s a go Play →
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Load

Hold two letters, hunt a shape, then tap the letters.

12s a go Play →
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Filter

Marks of two colours. Count only the mint ones.

10s a go Play →
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Orient

A flash. Tap the cell it came from after a beat.

8s a go Play →
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Feature

Find the red square among red circles and blue squares.

12s a go Play →
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Bindx

A colour and a shape flash apart. Tap the pair that was bound.

10s a go Play →
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Water

A tilted glass. Tap the true water line. Piaget.

10s a go Play →
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Vanish

Three lines recede. Tap the vanishing point.

10s a go Play →
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Shadow

A sun and a block. Tap where the shadow falls.

10s a go Play →
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Faces

A cube turns. Which face is now underneath.

12s a go Play →
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Short

Two routes on the same map. Tap the shorter path.

10s a go Play →
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Atlas

A blank map. Tap the named city. Drawn shapes, no tiles.

12s a go Play →
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Bear

Three turns described. Which way is start from here.

12s a go Play →
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Reflect

A billiard with one mirror wall. Tap the image of the pocket.

10s a go Play →
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Slope

Four ramps. Tap the one the ball actually rolls down.

10s a go Play →
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Fit

A hole. Tap the piece that seats without a gap.

10s a go Play →
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Pack

Three boxes, one object. Tap the box it fits.

10s a go Play →
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Over

Overlapping discs. How many discs in the pile.

10s a go Play →
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Depth

Two marks on a perspective road. Which is nearer.

8s a go Play →
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Parallel

Four pairs of lines. Tap the pair that is parallel.

10s a go Play →
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Median

A triangle. Tap the median from the marked vertex.

10s a go Play →
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Knight

A knight on today’s tour. Tap its next square.

15s a go Play →
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Slither

Four loops. Tap the one closed path. Mini Slitherlink.

15s a go Play →
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Hashi

Islands and bridges. Tap the map whose bridges match the numbers.

15s a go Play →
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Nurikabe

A 5×5 wall-and-garden. Tap the valid wall.

15s a go Play →
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Binary

Four 4×4 bit boards. Tap the valid Binairo.

15s a go Play →
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Futoshiki

A 4×4 with one inequality. Tap the missing digit.

12s a go Play →
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Kakuro

A mini sum-run. Tap the missing digit.

12s a go Play →
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Fleet

A 5×5 fleet. Tap any cell of today’s ship.

15s a go Play →
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Atoms

A ray exits. Tap the atom that bent it. Mini Black Box.

15s a go Play →
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Cross

Lights that toggle a whole row and column. All off wins.

25s a go Play →
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Tents

Trees and tents. Tap a legal tent cell beside a tree.

15s a go Play →
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Towers

A 4×4 skyline clue. Tap how many towers you see.

12s a go Play →
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Abc

Easy as ABC. Tap the letter that belongs on the edge.

10s a go Play →
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Magnets

Plus and minus poles. Tap the polarity that belongs.

10s a go Play →
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Bones

Tile today’s grid. Tap the bone that fits the gap.

12s a go Play →
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Link

Numberlink. Tap the next cell on today’s path.

15s a go Play →
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Fillo

Fillomino. Tap the size of today’s region.

12s a go Play →
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Stars

Star Battle on a small board. Tap a legal star cell.

15s a go Play →
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Corral

Draw a loop. Numbers are seen-cells. Tap the valid corral.

12s a go Play →
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Blend

Two words. Tap the portmanteau they make.

12s a go Play →
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Spoon

A spoonerism. Tap the original pair.

12s a go Play →
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Compound

Two halves. Tap the whole word.

12s a go Play →
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Homo

Tap the pair that sounds the same.

12s a go Play →
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Class

Four words. Tap the one that names the category.

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Ladder

One letter changes. Tap the middle rung.

12s a go Play →
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Hidden

A letter grid. Tap the start of today’s hidden word.

15s a go Play →
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Rebus

A picture-equation. Tap the phrase.

12s a go Play →
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Prefix

Tap the prefix that makes all three words live.

12s a go Play →
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Suffix

Tap the suffix that makes all three live.

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Syn

Tap the closest synonym.

12s a go Play →
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Ant

Tap the antonym.

12s a go Play →
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Plural

Tap the correct irregular plural.

12s a go Play →
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Tense

Tap the correct tense of today’s verb.

12s a go Play →
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Idiom

A literal drawing. Tap the idiom.

12s a go Play →
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Proverb

First half shown. Tap the rest.

12s a go Play →
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Acro

Expand today’s acronym from four.

12s a go Play →
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Silent

Tap the silent letter.

12s a go Play →
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Stress

Tap the stressed syllable.

12s a go Play →
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Anag

Two words. Tap if they are anagrams.

12s a go Play →
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Inside

A long word. Tap the hidden shorter word.

12s a go Play →
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Times

Two numbers. Tap the product from four.

10s a go Play →
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Percent

What is today’s percent of today’s number.

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Frac

Four fractions. Tap the largest.

12s a go Play →
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Ratio

Simplify today’s ratio.

12s a go Play →
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Missing

A sequence with a hole. Tap the missing term.

10s a go Play →
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Mean

Five numbers. Tap the mean.

12s a go Play →
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Mid

Tap the median of today’s five numbers.

10s a go Play →
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Bits

Tap the bits that make today’s number.

12s a go Play →
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Roman

A Roman numeral. Tap the value.

10s a go Play →
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Mod

Remainder after today’s divide.

10s a go Play →
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Prime

Tap the prime in the set.

10s a go Play →
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Factor

How many factors does today’s number have.

12s a go Play →
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Power

A power of two. Tap the exponent.

10s a go Play →
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Tally

A messy scene of marks. How many. Not count-the-dots.

12s a go Play →
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Area

An irregular poly made of unit squares. Tap the area.

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Peri

A rectangle of unit edges. Tap the perimeter.

12s a go Play →
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Volume

A stack of unit boxes. Tap the volume.

12s a go Play →
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Units

Convert today’s length. Shown unit to asked unit.

12s a go Play →
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Prism

A prism bends today’s beam. Tap where the ray hits.

12s a go Play →
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Gapline

A line of tiles with a gap. Tap where the missing one stands.

10s a go Play →
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Kite

Steer a kite onto today’s loft. Tap the loft.

10s a go Play →
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Marble

Place one wall. The marble must reach the cup.

10s a go Play →
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Pin

One plunger. Today’s pins. Tap the aim.

10s a go Play →
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Croquet

One ball through today’s hoop. Tap the aim.

10s a go Play →
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Bowl

One roll. Today’s oil pattern. Tap the aim.

10s a go Play →
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Dart

Three darts, one board. Tap today’s treble.

10s a go Play →
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Pool

One cue ball, one object, one pocket. Tap the aim.

10s a go Play →
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Chain

A drawing, then a word. Tap what the last picture named.

12s a go Play →
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Samefive

Five seeded questions. Tap today’s answer. Same set on any phone.

12s a go Play →
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Charade

A pose on the page. Tap the word the actor is doing.

12s a go Play →
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Taboo

A word and three banned words. Tap the allowed clue.

12s a go Play →
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Cats

A letter and a category. Tap a word that fits both.

12s a go Play →
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Ghost

Build a word. Tap the letter that completes a live English word.

12s a go Play →
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Wire

A telephone drawing. Tap what it was meant to be.

12s a go Play →
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Spy

One odd card. Find the spy.

12s a go Play →
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Alias

Describe today’s word without saying it. Tap the word.

12s a go Play →
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Codenames

One 4×4 grid, one clue. Tap a target word.

15s a go Play →
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Blank

A sentence with a hole. Tap the fair fill.

12s a go Play →
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Winked

Four faces. Tap who winked.

12s a go Play →
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Hands

Left vs right on one phone. Tap the named hand.

12s a go Play →
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Coach

One person sees the word. Tap yes if the guess matches.

12s a go Play →
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Vote

Three answers, then the truth. Tap the true one.

12s a go Play →
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North

A compass rose. Face today’s heading — tap that point.

10s a go Play →
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Shake

Dice settle on today’s faces. Tap the named total.

10s a go Play →
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Flip

A beat, then a flip. Tap if the phone would land face-down.

8s a go Play →
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Pan

A long image. Tap when today’s detail sits in the frame.

10s a go Play →
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Pitch

Two bars. Tap the higher pitch. Mute-safe — taller is higher.

8s a go Play →
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Loud

Two bars that also read as volume. Tap the louder.

8s a go Play →
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Interval

Two steps on a staff. Tap major or minor.

10s a go Play →
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Bpm

A click shown as pulses. Tap the BPM from four.

12s a go Play →
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Timbre

Same note, two waves. Tap sine or square.

8s a go Play →
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Restbeat

A visible rest. Tap when the next beat should fall. Not Tempo.

10s a go Play →
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Contrast

Stripes fade. Tap the patch you can still just read.

10s a go Play →
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Vernier

Align two ticks to a hair. Tap the true match. Not Bisect.

10s a go Play →
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Motion

Four fields. Tap the one that is drawn mid-move.

8s a go Play →
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Faster

Two animations drawn as dash density. Tap the faster.

8s a go Play →
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Ishihara

A plate of discs. Tap the number. Drawn, not a clinical plate.

10s a go Play →
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Temp

Four whites. Tap the warm one.

8s a go Play →
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Gloss

Four materials. Tap the glossiest.

8s a go Play →
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Grain

Four patches. Tap the finest grain.

8s a go Play →
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Hue

A wheel. Tap today’s named hue. Not Colour Match.

8s a go Play →
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Lead

Four blocks of type. Tap the readable leading.

10s a go Play →
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Weight

Tap the 500, not the 400 or the 700.

8s a go Play →
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Rag

Tap the block with the honest rag.

10s a go Play →
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Optical

Two letters at different sizes. Tap the pair that looks the same weight.

10s a go Play →
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Columns

Snap today’s block to the column. Tap the column.

10s a go Play →
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Thirds

A frame. Tap where the subject should sit.

10s a go Play →
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Crops

Crop today’s silhouette to the named ratio. Not Frame.

10s a go Play →
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Hist

Four histograms. Tap the one that matches the picture.

10s a go Play →
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Neutral

Four greys. Tap the neutral. Not Shade.

8s a go Play →
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Grain2

Tap the ISO that matches the grain.

8s a go Play →
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Shutter

A moving wheel. Tap the shutter that freezes it.

10s a go Play →
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Aperture

Four depths. Tap the one that isolates the subject.

10s a go Play →
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Rule

Four crops of the same scene. Tap the strongest.

10s a go Play →