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Free one-thumb browser games

One thumb. Thirty seconds. Insert coin.

Today #36

Brink

Hold it for exactly five seconds. The counter is hidden.

Play

The floor

  1. Draw a Perfect Circle One stroke, one thumb, around the dot. Scored to a tenth of a percent. Play
  2. Green Light Tap the instant it turns green. Five lights, one average, unlimited runs today. Play
  3. Nerve Hold to inflate. Let go too late and you lose the lot. Play
  4. Zoomed A picture pulls back one step at a time. Name it before a wrong guess costs you the close-up. Play
  5. Thumb Sprint One sentence. Two thumbs. Every mistake costs you a second. Play
  6. Flinch Two thumbs, one phone, one winner. Pass it across the table. Play
  7. Dead Stack Land the block dead centre or lose the overhang. Forever, or until you do not. Play
  8. Keepie Uppie Do not let it land. It gets heavier. Play
  9. Stop the Needle The green wedge shrinks every time you hit it. How thin can you go? Play
  10. Five Five questions a day. Miss one and the streak is gone. Play
  11. Swipe Sort Left or right, bigger or smaller, faster and faster. Play
  12. Press A button, a counter, and a total that never resets on this device. Play
  13. Ten Seconds Start the clock, stop it at exactly ten seconds. You cannot see it running. Play
  14. Stop the Bar A marker races across a bar. Stop it dead centre. Five goes, all counted. Play
  15. Rhythm Four beats to learn it, eight to prove it. The beat goes silent halfway. Play
  16. Traffic Lights Go on green. Amber is a trap, and so is red. Six lights. Play
  17. Straight Line One stroke, corner to corner, no ruler. Harder than the circle. Play
  18. Trace Follow the shown curve. It disappears the moment you start. Play
  19. Bisect Cut the line exactly in half. Five lines, no marks to help you. Play
  20. The Angle Draw a right angle freehand. Then sixty. Then a hundred and thirty five. Play
  21. Freehand Square Four sides, four right angles, one stroke, no lifting. Play
  22. Dot to Dot Ten numbered dots, one stroke, in order. Clock stops when you land on ten. Play
  23. Fermi Five impossible quantities. Being within ten times is respectable. Play
  24. Count the Dots A field of dots, shown for half a second. How many? Play
  25. Guess the Angle Six angles, no protractor, no round numbers. Play
  26. Slice What percentage of the circle is shaded? Six pies, no labels. Play
  27. Colour Match Mix the swatch until it matches. Three targets, two sliders. Play
  28. Heavier Order five things by weight. A cat, a car battery, a bag of sugar. Play
  29. Echo Four pads. The sequence grows by one every time you get it right. Play
  30. Grid Recall Cells light up, then go dark. Tap the ones that were lit. Play
  31. Number Span Digits appear, then vanish. Type them back. It gets longer. Play
  32. Pairs Eight pairs, face down. Clear the board against the clock. Play
  33. Odd One Out One tile is a slightly different colour. It gets less different. Play
  34. Spot the Difference Two patterns, one difference, thirty seconds. How many rounds? Play
  35. Find the Shape One triangle among the squares. Then two hundred squares. Play
  36. Peripheral Keep your eyes on the centre. Tap what appears at the edge. Play
  37. Moving Target Ten targets, all running away. Clock stops on the tenth. Play
  38. Steady Hand Hold the phone as still as you can for ten seconds. Your phone is watching. Play
  39. Hold the Line Press to rise, release to fall. Keep the marker inside the band. Play
  40. Brink Hold it for exactly five seconds. The counter is hidden. Play
  41. Breath Hold your breath, hold the button. On your honour. Play
  42. Chronology Five events, oldest first. The printing press or the Aztec empire? Play
  43. Odd Man Out Five things, four belong. Six rounds. Play
  44. Silhouettes A black shape, rotating slowly. Name it before it settles. Play
  45. Backwards A familiar phrase, reversed. Type it forwards. Play
  46. No Mistakes Type until you make one error. That is the whole game. Play
  47. Key Order Nine letters, one order, no hunting. Go. Play
  48. Spin One flick. How many times can you make it go round? Play
  49. Drop Release the ball into the moving gap. It gets narrower. Play
  50. Peel Peel the sticker off in one go without tearing it. Play
  51. Untangle Drag the pins until no two wires cross. Play
  52. Bubble Wrap One hundred bubbles. Pop them all. Clock is running. Play
  53. Pass the Bomb A category, a timer you cannot see, and one phone between you. Play
  54. Tug Two thumbs, one phone, one rope. Best of five. Play
  55. Junction One switch, two depots, and the carriages keep coming faster. Play
  56. Flipside Tap to swap floor for ceiling. The corridor is the same for everyone. Play
  57. Wake Your wake hardens behind you. Eventually you meet it. Play
  58. Vault Stop the sweep, climb a rung, then decide: bank it or push on. Play
  59. Squish Drag a blob, let go, watch it hit. Same values merge and double. Play
  60. Sling Pull back, let go, land on the bullseye. Five shots, one total. Play
  61. Pour Hold to pour. Let go on the line. Overfill and you spill. Play
  62. Level Keep the bubble in the circle. Tilt the phone, or drag to tilt. Play
  63. Copy A shape flashes. Draw it from memory in one stroke. Play
  64. Catch Slide the cup. Catch every falling piece. One miss ends the run. Play
  65. Clump Hold. Matching blobs come to you. Same-tier blobs merge. Play
  66. Knock Pull back. Knock same numbers together. A miss ends the run. Play
  67. Ripe Slide, drop. Same sizes merge. Overflow ends the run. Play
  68. Skip One swipe. Skip the stone. Hops are the score. Play
  69. Toast Hold to brown the bread. Let go at gold. Burnt is zero. Play
  70. Reel Hold to wind the fish in. Ease off when the line screams. Play
  71. Thread Pull the thread through the needle in one drag. Play
  72. Fold One crease, on the dashed line. Play
  73. Land Hold to glide. Release to dive onto the pad. Play
  74. Shove Flick your blob. Knock the others off. Fall and you're done. Play
  75. Peg Drop the ball through the pegs. Centre pocket is a hundred. Play
  76. Orbit Hold to swing. Release to jump. Miss the next well and you're gone. Play
  77. Ping Tap to shout. The dark lights for a blink. Walk blind. Play
  78. Bloom One drop of ink. Cover the silhouette. Flood the margin and you lose. Play
  79. Boomerang Throw it. Then catch it. Miss and the run is over. Play
  80. Mass Your line has weight. It does not stop when you do. Play
  81. Jar Hold the lid open. Fireflies drift in — and out. Seal it. Play
  82. Leak Holes open. Your thumb is the only plug. Last as long as you can. Play
  83. Liar One word is wrong. Tap it. Hesitation costs you. Play
  84. Hitch Cars come. Hold for yours. The wrong one ends the run. Play
  85. Scale Swipe a line you think is today’s length. Same centimetres for everyone. Play
  86. Frost Wipe the fogged pane. Cover today’s silhouette, waste nothing. Play
  87. Eclipse Drag the moon onto the sun. Same sky for everyone today. Play
  88. Ripple A ring grows from the pond. Tap when it kisses today’s leaf. Play
  89. Spark Hold to close the gap. Let go at the spark. Too close shorts it. Play
  90. Morse Watch today’s Morse, then tap dots and hold dashes. Play
  91. Strike Strike the match at today’s speed. Too slow or fast and it dies. Play
  92. Stamp Three stamps to cover today’s silhouette. Miss the waste. Play
  93. Pendulum A bob swings. Tap at the apex. Same period for everyone today. Play
  94. Compass Drag the needle to today’s bearing. Same heading for everyone. Play
  95. Knot Hold as the knot slides. Let go on the mark. Same rope today. Play
  96. Drip Water rises. Tap to stop it on today’s line. Play
  97. Pulse A heartbeat glows. Tap on the beat. Same tempo today. Play
  98. Ruler Tap the point that is today’s fraction of the bar. Play
  99. Balance Hold the see-saw. Let go when it is level. Same tilt today. Play
  100. Snap Two dots circle. Tap when they overlap. Same orbits today. Play
  101. Notch Drag one comb until the teeth mesh. Same offset today. Play
  102. Drift Steer the falling leaf onto today’s pad. Same breeze today. Play
  103. Frame Drag the frame until it matches today’s shape. Play
  104. Meter A needle swings. Tap when it hits zero. Same swing today. Play
  105. Latch A lock disc turns. Tap when the notch lines up. Play
  106. Pinch Drag the pile to today’s pinch. Stop on the mark. Play
  107. Blink Count the flashes, then tap the number. Same count today. Play
  108. Shade Five greys. Tap the one that matches today’s chip. Play
  109. Tempo Watch three beats, tap the fourth in time. Same pulse today. Play
  110. Split Tap to cut the bar so both sides match today’s weight. Play
  111. Flicker A flame breathes. Tap at the peak. Same flicker today. Play
  112. Horizon Hold to settle the boat on the horizon. Same sea today. Play
  113. Whisper Hold to fade today’s word. Let go when it is just readable. Play
  114. Chord Three notes light. Tap them back in order. Same triad today. Play